Francesca Viktoria Riña
Reverie (2024)
Reverie is a 3D puzzle platformer game we created for our first Capstone project. In a team of eight people, I took on the role of Lead Artist and 2D Artist where I was tasked to design our main character, illustrate the 2D photograph assets, create UI assets, and develop the frame-by-frame opening and ending cutscenes. Currently, there are two versions of the game available to download on itch.io. In the first version, I was in charge of similar roles with the addition of being the 3D environment artist.The game has since been exhibited at the Philippine GameDev Expo (PGDX) in 2024 and 2025.
Stygian (2025)
Stygian is a suspense escape room game we created for our third and final Capstone project. In a team of five people, I took on the role of Game and Level Designer where I was tasked to define the core mechanics and features of the game and to develop the entire game map as well as all of its puzzles in Unreal Engine 5. Since I am not a programmer, I worked alongside my teammate in developing the game's core mechanics and features.The game has since been exhibited at the Philippine GameDev Expo (PGDX) in 2025.

Deep Horizon (2025)
Deep Horizon is a horror escape 'room' game we created for Global Game Jam @ Benilde in January 2025, where we were given only three (3) days to make a full game with the theme 'bubbles'. Your only objective in the game is to escape and reach the surface. In a team of five people, I worked as the game's Game & Level Designer where I was tasked to define the core mechanics and features of the game and to develop the entire game map in Unreal Engine 5. I also modeled and textured the cave rocks and sea floor in the game. Since I am not a programmer, I worked alongside my teammate in developing the game's core mechanics and features.
Illustrations
Character Concept Art
Pixel Art
3d Models and Other Works
Subway Metro
Modeled and textured everything EXCEPT:
Bulletin Board | Cleaning Cart | Water Bottle | Trash Bag | Door | TrainClick the image to see the full work!
Level Art Finals: Subway Metro
Level Art Finals: Subway Metro
Level Art Finals: Subway Metro
Level Art Finals: Subway Metro
Level Art Finals: Subway Metro
Level Art Finals: Subway Metro
Jinx's Chomper Bomb from League of Legends
Subway Metro: Signage
Subway Metro: Vending Machine
Subway Metro: Seat
Subway Metro: Trash Bins
Life Force (2023)
Life Force is a card game I made in college for one of my courses. We were tasked to make a board game of our choice and I decided to make a card game inspired by Yu-Gi-Oh, Magic: The Gathering, and Legends of Runeterra. The main feature of the game being that in order to make a turn ( summoning creatures, using spells, etc. ) is to take points away from your health points (HP).NOTE: Unfortunately, the file that had all the cards had been deleted so I could not include all the cards created
Life's Hard Then You Die (2023)
Life's Hard Then You Die is a visual novel game where you can choose from three characters to play—Akil, Cadwyn, and Nerros—who were all randomly transported into the middle of nowhere by a strange, magical power. We made this game for our finals for a storywriting class; we were tasked to create a visual novel with multiple characters to choose from and the theme didn't matter as long as the ending of all characters were the same: they die.
