* BEST VIEWED ON PC

PBA Court Kings (2026) is the official mobile arcade basketball game of the Philippine Basketball Association (PBA). I was onboarded on the project in 2025 as a 2D artist intern to create various 2D assets for the game and concept arts for multiple cosmetic items.

Stygian (2025) is an experimental escape room game centered around a limited-vision mechanic, where sound is the only way to see your surroundings. I took on the role of Game and Level Designer to define the core mechanics and features of the game, working closely with our team's programmer.

Circuit Breaker (2025) is a thrilling third-person parkour-building platformer where you play as a character trapped in a high-stakes simulation. As a 2D artist, I was onboarded on the project in 2026 to create 2D assets for the leaderboard section of the game.

Deep Horizon (2025) is an escape "room" game where the player becomes trapped within a deep underwater cave system, desperate to find their way out before oxygen runs out; a 3-Day development project for Global Game Jam @ Benilde 2025. I took on the role of Game and Level Designer and minor involvement as a 3D Artist.

Reverie (2024) is a 3D puzzle platformer game following the story of Eve as she embarks on an introspective journey. As the 2D artist, I created various 2D assets for the game, the character design for the protagonist, frame-by-frame cutscene animations, and marketing collateral for the game.

Life's Hard Then You Die (2023) is a lighthearted visual novel game in which players choose from three different characters, each leading to their own unique ending; a project I made for one of my classes. I designed and illustrated all three playable characters and was heavily involved in the story writing process of the game.

* BEST VIEWED ON PC. This section includes personal work, commissioned work, character concept art (finished & unfinished), and pixel art.


* BEST VIEWED ON PC. This section includes 3D modelling, level dressing, and other game-related projects.

Subway Metro Game Level

Modeled and textured everything EXCEPTBulletin Board
Cleaning Cart
Water Bottle
Trash Bag
Door
Train
Software Used
Autodesk Maya + Substance Painter
Unreal Engine 5
Click the image to see the full work!

Life Force (2023)

Life Force is a card game I made in college for one of my courses. We were tasked to make a board game of our choice and I decided to make a card game inspired by Yu-Gi-Oh, Magic: The Gathering, and Legends of Runeterra. The main feature of the game being that in order to make a turn ( summoning creatures, using spells, etc. ) is to take points away from your health points (HP).NOTE: Unfortunately, the file that had all the cards had been deleted so I could not include all the cards created