Francesca Viktoria Riña

Reverie

Stygian

Circuit Breaker

PBA Court Kings

Illustrations

Pixel Art

Other Works
* BEST VIEWED ON PC
PBA Court Kings (2026) is the official mobile arcade basketball game of the Philippine Basketball Association (PBA). I was onboarded on the project in 2025 as a 2D artist intern to create various 2D assets for the game and concept arts for multiple cosmetic items.
Stygian (2025) is an experimental escape room game centered around a limited-vision mechanic, where sound is the only way to see your surroundings. I took on the role of Game and Level Designer to define the core mechanics and features of the game, working closely with our team's programmer.
Circuit Breaker (2025) is a thrilling third-person parkour-building platformer where you play as a character trapped in a high-stakes simulation. As a 2D artist, I was onboarded on the project in 2026 to create 2D assets for the leaderboard section of the game.

Deep Horizon (2025) is an escape "room" game where the player becomes trapped within a deep underwater cave system, desperate to find their way out before oxygen runs out; a 3-Day development project for Global Game Jam @ Benilde 2025. I took on the role of Game and Level Designer and minor involvement as a 3D Artist.
Reverie (2024) is a 3D puzzle platformer game following the story of Eve as she embarks on an introspective journey. As the 2D artist, I created various 2D assets for the game, the character design for the protagonist, frame-by-frame cutscene animations, and marketing collateral for the game.

Life's Hard Then You Die (2023) is a lighthearted visual novel game in which players choose from three different characters, each leading to their own unique ending; a project I made for one of my classes. I designed and illustrated all three playable characters and was heavily involved in the story writing process of the game.
* BEST VIEWED ON PC. This section includes personal work, commissioned work, character concept art (finished & unfinished), and pixel art.
* BEST VIEWED ON PC. This section includes 3D modelling, level dressing, and other game-related projects.
Subway Metro Game Level
Modeled and textured everything EXCEPTBulletin Board
Cleaning Cart
Water Bottle
Trash Bag
Door
TrainSoftware Used
Autodesk Maya + Substance Painter
Unreal Engine 5Click the image to see the full work!

Level Art Finals: Subway Metro

Level Art Finals: Subway Metro

Level Art Finals: Subway Metro

Level Art Finals: Subway Metro

Level Art Finals: Subway Metro

Level Art Finals: Subway Metro

Subway Metro: Signage

Subway Metro: Vending Machine

Subway Metro: Seat

Subway Metro: Trash Bins

Jinx's Chomper Bomb from League of Legends




































